This was part of an internship at a design firm based in Falls Church, Virginia back in 2017.
I've decided to revamp this portfolio piece which includes knowledge that I've learned from other alternative 3D software. In these examples, I've used the Eevee engine from Blender to compose a scene where it 'conveys the functionality of graphic contents in it's environment'.
For examples, these business cards template were generated by creating a bunch of 3D assets in a Blender environment where I made some basic texturing of the actual 2D contents that were created from Adobe Illustrator. Instead of showing a flat 2D design in a traditional senses, I decided to evolve the showcase of the content by adding another 'perspective' through a camera tool that was part of the rendering engine.



And likewise, for the design of a typical 2 sides menu for a restaurant, I decided to import some 3D assets and build a scene in which the menu template could be well presented in a visual context that is easily understood, instead of just a boring flat picture of the design itself exported directly from Illustrator.


For certain objects such as a brochure, 3 fold menu or gift certificate, it is very difficult to visually communicate their function if the design itself is being laid down flat. To work around this problem, I take advantage of Blender's capabilities to model assets with the exact scales as the graphics content. The process is similar to the rest of this portfolio piece, where I would apply texture by importing pre-existing designs that I created in Illustrator, then leveraging the rendering capabilities of the Eeevee engine to create 'near-photorealistic' hero shots of the final "product".
Last but not least, part of my current attempt to bring more context into my 2D graphic design is trying not to just post a bunch of flat images. Apart from importing existing assets and performing basic rendering operations, I re-arrange them in the Blender software to build a sort of scene, where I could customize the camera angle to capture that perfect 'hero shot' to really convey a kind of back story to my pieces without trying to use any descriptive words.
