The following three examples are assets that I've built from Blender being exported into the Unreal Engine 5, where I added in Collision properties and assign materials to each of the 3D model objects.
The example below shows a dedicated scene building, where the composition and character idle animations where rigged and rendered exclusively from within Blender itself.
The final example below shows my initial attempt at creating an outdoor scenery using existing 3D assets and other environmental setting (such as time of the day and weather) from the Twinmotion Software itself. Neither to say, I had quite a lot of fun making this.

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